Berserk
An aggressive melee specialist built for high-risk, high-reward combat. The Berserk hits extremely hard but has thin defenses — it is designed to trade blows and win the race to zero.
Its signature is scaling lifesteal that becomes more powerful the lower its health falls, so a wounded Berserk is often more dangerous than a healthy one. Enemies it kills cannot be resurrected (Cut-off), and it can cheat death once per battle (Face it).
Role
- Archetype: Aggressive melee bruiser
- Strengths: Raw damage, lifesteal at low HP, permanent kills
- Weaknesses: Low defense and magic resistance; punished by burst
Base Stats
| Stat | Value |
|---|---|
| Health | 90 |
| Movement Points | 4 |
| Action Points | 3 |
| Attack | 28 |
| Defense | 8 |
| Magic Power | 0 |
| Magical Resistance | 5 |
| Vision Range | 6 |
| Attack Range | 1 |
Skills
See the Berserk skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Cleaver | Fight | 1 | 2 | 1 | — | Deal 5 true damage ignoring all defenses. Applies a 20% defense reduction to self for 1 turn. |
| Double Strike | Fight | 1 | 3 | 1 | — | Deliver two rapid strikes, dealing 5 damage each. Applies a 20% defense reduction to self for 1 turn. |
| Rage | Fight | 0 | — | Self | Self | Toggle stance: +30% attack, -30% defense and magic resistance. Persists until toggled off. |
| Tomahawk | Fight | 1 | 2 | 2–4 | — | Throw an axe dealing 6 damage at range 2-4. Cannot hit adjacent enemies. Applies INERT (2x movement cost) for 2 turns. |
| Whirlwind | Fight | 1 | 3 | Self | AoE Enemy | Spin attack dealing 6 damage to all adjacent enemies. Reveals fog of war in a 3-hex radius. |
| Berserker | Ultimate | 2 | — | Self | Self | Cleanse all debuffs, gain +2 movement for this turn, and apply Fear to all adjacent enemies for 1 turn. Once per battle. |
| Face it | Reaction | 0 | — | Self | — | When receiving lethal direct damage, survive with 1 HP and force the attacker to immediately end their turn. Does not trigger from damage over time. Once per battle. |
| Tenacity | Innate | 0 | — | Self | — | Passive lifesteal that scales with missing health: 0.5% lifesteal per 1% missing HP. At 50% HP, gain 25% lifesteal. At 1% HP, gain 49.5% lifesteal. |
| Cut-off | Passive | 0 | — | Self | — | Enemies killed by the Berserk cannot be resurrected. This effect is permanent for the remainder of the battle and cannot be cleansed. |