Berserk
An aggressive melee specialist built for high-risk, high-reward combat. The Berserk hits extremely hard but has thin defenses — it is designed to trade blows and win the race to zero.
Its signature is scaling lifesteal that becomes more powerful the lower its health falls, so a wounded Berserk is often more dangerous than a healthy one. Enemies it kills cannot be resurrected (Cut-off), and it can cheat death once per battle (Face it).
Role
- Archetype: Aggressive melee bruiser
- Strengths: Raw damage, lifesteal at low HP, permanent kills
- Weaknesses: Low defense and magic resistance; punished by burst
Base Stats
| Stat | Value |
|---|---|
| Health | 90 |
| Movement Points | 4 |
| Action Points | 3 |
| Attack | 24 |
| Defense | 8 |
| Magic Power | 0 |
| Magical Resistance | 5 |
| Vision Range | 6 |
| Attack Range | 1 |
Skills
See the Berserk skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Cleaver | Fight | 1 | 2 | 1 | — | Adjacent enemy: 13 true damage (flat, ignores DEF and armour). Self: CLEAVER EXPOSED (-10% DEF, -10% MR) until the end of his next turn. |
| Double Strike | Fight | 1 | 3 | 1 | — | Adjacent enemy: two hits of 5.2 physical each (flat base, not ATK-scaled). Self: DOUBLE STRIKE EXPOSED (-20% DEF) until the end of his next turn. |
| Rage | Fight | 0 | — | Self | Self | Toggle, self: +30% ATK, -30% DEF, -30% MR until toggled off. |
| Tomahawk | Fight | 1 | 2 | 2–4 | — | Enemy: 16 physical (flat base, not ATK-scaled), then INERT 2 turns (movement cost ×2). Cannot hit adjacent targets. |
| Whirlwind | Fight | 1 | 3 | Self | AoE Enemy | Every adjacent enemy: 11.4 physical (flat base, not ATK-scaled). Reveals the fog within 3. |
| Berserker | Ultimate | 2 | — | Self | Self | Self: remove every status (Rage stance kept), +2 movement points. Adjacent enemies are FEARED: they keep their backs to the Berserk until their own turn ends. Once per battle. |
| Face it | Reaction | 0 | — | Self | — | On a lethal direct hit (not damage over time, not an execute): survive on 1 HP and the attacker's turn ends. Once per battle. |
| Tenacity | Innate | 0 | — | Self | — | Lifesteal on damage dealt: 0.5% per 1% of missing HP (25% at half HP, max 49.5%). |
| Cut-off | Passive | 0 | — | Self | — | Units the Berserk kills cannot be revived for the rest of the battle. |