Berserk

An aggressive melee specialist built for high-risk, high-reward combat. The Berserk hits extremely hard but has thin defenses — it is designed to trade blows and win the race to zero.

Its signature is scaling lifesteal that becomes more powerful the lower its health falls, so a wounded Berserk is often more dangerous than a healthy one. Enemies it kills cannot be resurrected (Cut-off), and it can cheat death once per battle (Face it).

Role

  • Archetype: Aggressive melee bruiser
  • Strengths: Raw damage, lifesteal at low HP, permanent kills
  • Weaknesses: Low defense and magic resistance; punished by burst

Base Stats

StatValue
Health90
Movement Points4
Action Points3
Attack24
Defense8
Magic Power0
Magical Resistance5
Vision Range6
Attack Range1

Skills

See the Berserk skills page for the same list in the Skills section.

SkillSlotAPCooldownRangeTargetDescription
CleaverFight121—Adjacent enemy: 13 true damage (flat, ignores DEF and armour). Self: CLEAVER EXPOSED (-10% DEF, -10% MR) until the end of his next turn.
Double StrikeFight131—Adjacent enemy: two hits of 5.2 physical each (flat base, not ATK-scaled). Self: DOUBLE STRIKE EXPOSED (-20% DEF) until the end of his next turn.
RageFight0—SelfSelfToggle, self: +30% ATK, -30% DEF, -30% MR until toggled off.
TomahawkFight122–4—Enemy: 16 physical (flat base, not ATK-scaled), then INERT 2 turns (movement cost ×2). Cannot hit adjacent targets.
WhirlwindFight13SelfAoE EnemyEvery adjacent enemy: 11.4 physical (flat base, not ATK-scaled). Reveals the fog within 3.
BerserkerUltimate2—SelfSelfSelf: remove every status (Rage stance kept), +2 movement points. Adjacent enemies are FEARED: they keep their backs to the Berserk until their own turn ends. Once per battle.
Face itReaction0—Self—On a lethal direct hit (not damage over time, not an execute): survive on 1 HP and the attacker's turn ends. Once per battle.
TenacityInnate0—Self—Lifesteal on damage dealt: 0.5% per 1% of missing HP (25% at half HP, max 49.5%).
Cut-offPassive0—Self—Units the Berserk kills cannot be revived for the rest of the battle.