Berserk

An aggressive melee specialist built for high-risk, high-reward combat. The Berserk hits extremely hard but has thin defenses — it is designed to trade blows and win the race to zero.

Its signature is scaling lifesteal that becomes more powerful the lower its health falls, so a wounded Berserk is often more dangerous than a healthy one. Enemies it kills cannot be resurrected (Cut-off), and it can cheat death once per battle (Face it).

Role

  • Archetype: Aggressive melee bruiser
  • Strengths: Raw damage, lifesteal at low HP, permanent kills
  • Weaknesses: Low defense and magic resistance; punished by burst

Base Stats

StatValue
Health90
Movement Points4
Action Points3
Attack28
Defense8
Magic Power0
Magical Resistance5
Vision Range6
Attack Range1

Skills

See the Berserk skills page for the same list in the Skills section.

SkillSlotAPCooldownRangeTargetDescription
CleaverFight121Deal 5 true damage ignoring all defenses. Applies a 20% defense reduction to self for 1 turn.
Double StrikeFight131Deliver two rapid strikes, dealing 5 damage each. Applies a 20% defense reduction to self for 1 turn.
RageFight0SelfSelfToggle stance: +30% attack, -30% defense and magic resistance. Persists until toggled off.
TomahawkFight122–4Throw an axe dealing 6 damage at range 2-4. Cannot hit adjacent enemies. Applies INERT (2x movement cost) for 2 turns.
WhirlwindFight13SelfAoE EnemySpin attack dealing 6 damage to all adjacent enemies. Reveals fog of war in a 3-hex radius.
BerserkerUltimate2SelfSelfCleanse all debuffs, gain +2 movement for this turn, and apply Fear to all adjacent enemies for 1 turn. Once per battle.
Face itReaction0SelfWhen receiving lethal direct damage, survive with 1 HP and force the attacker to immediately end their turn. Does not trigger from damage over time. Once per battle.
TenacityInnate0SelfPassive lifesteal that scales with missing health: 0.5% lifesteal per 1% missing HP. At 50% HP, gain 25% lifesteal. At 1% HP, gain 49.5% lifesteal.
Cut-offPassive0SelfEnemies killed by the Berserk cannot be resurrected. This effect is permanent for the remainder of the battle and cannot be cleansed.