Cameloid

A fragile psychic infiltrator. The Cameloid disguises as an allied peon at the start of the battle (Shapeshifter), borrowing one of that ally's fight skills. Its defense comes from deception, not from stats — once revealed, it is one of the easiest units to kill.

Its Mind Reader innate exposes an enemy's AP, exhaust, and cooldowns on hover, turning hidden information into a weapon. Play the Cameloid as a scout and opportunist: know what the enemy can do before they do it, and strike where it hurts.

Role

  • Archetype: Infiltrator / information control
  • Strengths: Disguise, intel, target selection, clones and decoys
  • Weaknesses: Extremely low survivability once exposed

Base Stats

StatValue
Health65
Movement Points5
Action Points3
Attack18
Defense8
Magic Power0
Magical Resistance8
Vision Range6
Attack Range1

Skills

See the Cameloid skills page for the same list in the Skills section.

SkillSlotAPCooldownRangeTargetDescription
CloneFight120–4AoE AllyEmpty tile: clone of self or an ally at half its max HP. Max 2 clones. A clone moves on its origin's turn; the origin can swap places with it (consumes the clone).
DarwinismFight0—SelfSelfSelf: +1 to one stat, -1 to another (ATK, DEF, MAG, MR), for the battle; stacks, each within base ±3. Once per turn; charges no Overheat.
Mind LashFight1—1–5Single EnemyEnemy: 6 + 1.2 per target Overheat tier (0-3) magic, flat base. Does not break Disguise.
Psionic IllusionFight1—0–99Single AllyAlly: re-disguise as it, copying its weapon, armour and zone of control, and borrow one of its class's fight skills (borrowed cooldowns persist). Once per turn; charges no Overheat.
TelepathyFight120–6Single EnemyEnemy: until the end of the Cameloid's next turn, its vision is removed from its side's fog and added to the Cameloid's side.
Living DecoyUltimate0—0–5AoE EnemyEmpty tile: two decoys there and on the next hex, each mirroring the current Disguise. Die to one hit, vanish at the end of the next own turn; they move and cast Mind Lash on the Cameloid's turn. Once per battle.
Skin ShedReaction0—Self—While Disguised: the first enemy hit is cut by 30%, then Disguise drops. Re-arms with each new Disguise.
ShapeshifterInnate0—Self—At battle start, disguise as a chosen ally: copies its weapon, armour and zone of control, and borrows one of its class's fight skills.
Mind ReaderPassive0—Self—Hovering an enemy in sight shows its AP, Overheat and skill cooldowns (own player only).