Cameloid
A fragile psychic infiltrator. The Cameloid disguises as an allied peon at the start of the battle (Shapeshifter), borrowing one of that ally's fight skills. Its defense comes from deception, not from stats — once revealed, it is one of the easiest units to kill.
Its Mind Reader innate exposes an enemy's AP, exhaust, and cooldowns on hover, turning hidden information into a weapon. Play the Cameloid as a scout and opportunist: know what the enemy can do before they do it, and strike where it hurts.
Role
- Archetype: Infiltrator / information control
- Strengths: Disguise, intel, target selection, clones and decoys
- Weaknesses: Extremely low survivability once exposed
Base Stats
| Stat | Value |
|---|---|
| Health | 65 |
| Movement Points | 5 |
| Action Points | 3 |
| Attack | 18 |
| Defense | 8 |
| Magic Power | 0 |
| Magical Resistance | 8 |
| Vision Range | 6 |
| Attack Range | 1 |
Skills
See the Cameloid skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Clone | Fight | 1 | 2 | 0–4 | AoE Ally | Empty tile: clone of self or an ally at half its max HP. Max 2 clones. A clone moves on its origin's turn; the origin can swap places with it (consumes the clone). |
| Darwinism | Fight | 0 | — | Self | Self | Self: +1 to one stat, -1 to another (ATK, DEF, MAG, MR), for the battle; stacks, each within base ±3. Once per turn; charges no Overheat. |
| Mind Lash | Fight | 1 | — | 1–5 | Single Enemy | Enemy: 6 + 1.2 per target Overheat tier (0-3) magic, flat base. Does not break Disguise. |
| Psionic Illusion | Fight | 1 | — | 0–99 | Single Ally | Ally: re-disguise as it, copying its weapon, armour and zone of control, and borrow one of its class's fight skills (borrowed cooldowns persist). Once per turn; charges no Overheat. |
| Telepathy | Fight | 1 | 2 | 0–6 | Single Enemy | Enemy: until the end of the Cameloid's next turn, its vision is removed from its side's fog and added to the Cameloid's side. |
| Living Decoy | Ultimate | 0 | — | 0–5 | AoE Enemy | Empty tile: two decoys there and on the next hex, each mirroring the current Disguise. Die to one hit, vanish at the end of the next own turn; they move and cast Mind Lash on the Cameloid's turn. Once per battle. |
| Skin Shed | Reaction | 0 | — | Self | — | While Disguised: the first enemy hit is cut by 30%, then Disguise drops. Re-arms with each new Disguise. |
| Shapeshifter | Innate | 0 | — | Self | — | At battle start, disguise as a chosen ally: copies its weapon, armour and zone of control, and borrows one of its class's fight skills. |
| Mind Reader | Passive | 0 | — | Self | — | Hovering an enemy in sight shows its AP, Overheat and skill cooldowns (own player only). |