Berserk Skills

The complete Berserk kit across all five skill slots. For lore and stats, see the Berserk class page.

SkillSlotAPCooldownRangeTargetDescription
CleaverFight121—Adjacent enemy: 13 true damage (flat, ignores DEF and armour). Self: CLEAVER EXPOSED (-10% DEF, -10% MR) until the end of his next turn.
Double StrikeFight131—Adjacent enemy: two hits of 5.2 physical each (flat base, not ATK-scaled). Self: DOUBLE STRIKE EXPOSED (-20% DEF) until the end of his next turn.
RageFight0—SelfSelfToggle, self: +30% ATK, -30% DEF, -30% MR until toggled off.
TomahawkFight122–4—Enemy: 16 physical (flat base, not ATK-scaled), then INERT 2 turns (movement cost ×2). Cannot hit adjacent targets.
WhirlwindFight13SelfAoE EnemyEvery adjacent enemy: 11.4 physical (flat base, not ATK-scaled). Reveals the fog within 3.
BerserkerUltimate2—SelfSelfSelf: remove every status (Rage stance kept), +2 movement points. Adjacent enemies are FEARED: they keep their backs to the Berserk until their own turn ends. Once per battle.
Face itReaction0—Self—On a lethal direct hit (not damage over time, not an execute): survive on 1 HP and the attacker's turn ends. Once per battle.
TenacityInnate0—Self—Lifesteal on damage dealt: 0.5% per 1% of missing HP (25% at half HP, max 49.5%).
Cut-offPassive0—Self—Units the Berserk kills cannot be revived for the rest of the battle.