Gluton
A slime-tank archetype that turns the battlefield into a hazard. The Gluton leaves a viscous Glop trail — up to 12 active tiles — that slides enemies as they step onto it.
It stacks Gloup markers on enemies (max 3, each costing them 1 movement point) and absorbs those markers on melee to heal itself. As it loses health it spawns reactive Slimes every 25% HP lost — these auto-aggro while the Gluton is above 60% HP, and auto-heal it once it drops to 60% or below.
Role
- Archetype: Slime / tank / battlefield control
- Strengths: Terrain hazards, enemy slows, self-sustain, summons
- Weaknesses: Low burst; relies on positioning and attrition
Base Stats
| Stat | Value |
|---|---|
| Health | 110 |
| Movement Points | 4 |
| Action Points | 3 |
| Attack | 10 |
| Defense | 8 |
| Magic Power | 0 |
| Magical Resistance | 12 |
| Vision Range | 5 |
| Attack Range | 1 |
Skills
See the Gluton skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Blopics | Fight | 1 | 1 | Self | Self | Self-AoE: 0.7x damage to each enemy in DIAM1. Each living slime fires its own 0.2x DIAM1 burst (damage only, no absorb). Gluton's hits absorb Gloup stacks for heal. Activates a spike aura: until end of round, enemy slide-collisions vs Gluton take 0.7x spike damage. |
| Bloups | Fight | 1 | 2 | 1 | Single Enemy | Melee strike for 1.0x damage. If the target's HP drops below 10% of MAX after the hit, execute them. Absorbs all Gloup stacks on the target and heals Gluton 5% MAX HP per stack. |
| Glachat | Fight | 1 | 2 | 1–4 | Single Enemy | Spit a viscous projectile at an enemy within 4 tiles for 0.7x damage + 1 Gloup marker. If the target already had a Gloup marker, +1 Gloup also splashes to each enemy in DIAM2 around the target (markers only — damage stays single-target). |
| Plouf | Fight | 1 | 3 | 1–4 | AoE Enemy | Leap to a free tile within 4 hexes (no LoS required). Every enemy within DIAM2 of the landing tile receives +1 Gloup. The landing tile becomes a Glop tile (innate emission applies). |
| Ressac | Fight | 1 | 3 | Self | Self | Every enemy standing on a Gluton-emitted Glop tile is pulled 1 hex toward Gluton. Enemies arriving adjacent to him have their Gloup stacks absorbed (heal 5% MAX HP per stack). |
| Marée gluante | Ultimate | 0 | — | Self | Self | Wave of Glop propagates from Gluton in the 3 forward axial directions, 3 tiles per ray. Every crossed tile becomes Glop (2-turn lifetime). Each enemy hit: pushed 1 tile away from Gluton, gains 1 Gloup, spawns 1 slime adjacent (cap 3). |
| Slime | Reaction | 0 | — | Self | — | Every 25% of MAX HP lost spawns a one-shot Slime (cap 3, HP = 10% Gluton MAX). Slimes auto-pilot: AGGRO mode (Gluton >60% HP) marks the nearest enemy with Gloup and dies; HEAL mode (≤60% HP) returns to Gluton and heals him on adjacency. |
| Glop | Innate | 0 | — | Self | — | Every tile the Gluton vacates becomes a Glop tile for 2 turns. Enemies entering Glop slide in their movement direction until they hit non-Glop / peon / height / edge. Collision doubles the unit's PMP cost per tile for the rest of its turn. Max 12 active per Gluton (FIFO eviction). |
| Gloup | Passive | 0 | — | Self | — | Gluton's melee skills apply Gloup markers (max 3 per enemy, each reduces tier-1 PM budget by 1). Absorbed by Gluton on melee hit OR when an enemy slides into him: heals 5% MAX HP per absorbed stack. Slimes are immune. |