Gluton
A slime-tank archetype that turns the battlefield into a hazard. The Gluton leaves a viscous Glop trail — up to 12 active tiles — that slides enemies as they step onto it.
It stacks Gloup markers on enemies (max 3, each costing them 1 movement point) and absorbs those markers on melee to heal itself. As it loses health it spawns reactive Slimes every 25% HP lost — these auto-aggro while the Gluton is above 60% HP, and auto-heal it once it drops to 60% or below.
Role
- Archetype: Slime / tank / battlefield control
- Strengths: Terrain hazards, enemy slows, self-sustain, summons
- Weaknesses: Low burst; relies on positioning and attrition
Base Stats
| Stat | Value |
|---|---|
| Health | 110 |
| Movement Points | 4 |
| Action Points | 3 |
| Attack | 18 |
| Defense | 8 |
| Magic Power | 0 |
| Magical Resistance | 12 |
| Vision Range | 5 |
| Attack Range | 1 |
Skills
See the Gluton skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Blopics | Fight | 1 | 1 | Self | Self | Adjacent enemies: 0.67× ATK physical each, and absorb their GLOUP (heal 5% max HP per stack). Each slime: 0.19× ATK to enemies beside it. Until round end: an enemy sliding into the Gluton takes 0.7× ATK spikes. |
| Bloups | Fight | 1 | 2 | 1 | Single Enemy | Enemy: 0.6× ATK physical. If that leaves it under 10% max HP, it dies (shields ignored). Absorb all its GLOUP: heal 5% max HP per stack. |
| Glachat | Fight | 1 | 2 | 1–4 | Single Enemy | Enemy: 0.63× ATK physical, +1 GLOUP. If it already had GLOUP: +1 GLOUP to every other enemy within 2 of it. |
| Plouf | Fight | 1 | 3 | 1–4 | AoE Enemy | Leap to a free tile, no line of sight needed. +1 GLOUP to every enemy within 2 of the landing. The landing tile becomes Glop. |
| Ressac | Fight | 1 | 3 | Self | Self | Every enemy on this Gluton's Glop, at any distance, is pulled 1 hex toward him. Each that ends adjacent has its GLOUP absorbed: heal 5% max HP per stack. |
| Marée gluante | Ultimate | 0 | — | Self | Self | Own tile and 3 tiles along the facing and both front diagonals become Glop (2 rounds), stopped by blockers. Each enemy on it: push 1 away, +1 GLOUP, a Slime spawns beside it (max 3 alive). Once per battle. |
| Slime | Reaction | 0 | — | Self | — | Each 25% of max HP lost (counted once) spawns a Slime beside him: 10% of his max HP, max 3 alive. Him at 50%+ HP: it marks the nearest enemy with GLOUP and dies. Below 50%: it returns and heals him by its HP. |
| Glop | Innate | 0 | — | Self | — | Every tile left becomes Glop for 2 rounds (max 12, oldest removed). Any other unit walking onto Glop slides on until stopped; a slide stopped by a unit, height or edge doubles its move cost until its turn ends. |
| Gloup | Passive | 0 | — | Self | — | GLOUP: max 3 per enemy; each stack shrinks its ×1 movement band by 1. Bloups, Blopics, Ressac and an enemy sliding into the Gluton absorb all stacks: heal 5% max HP per stack. Slimes are immune. |