Gluton

A slime-tank archetype that turns the battlefield into a hazard. The Gluton leaves a viscous Glop trail — up to 12 active tiles — that slides enemies as they step onto it.

It stacks Gloup markers on enemies (max 3, each costing them 1 movement point) and absorbs those markers on melee to heal itself. As it loses health it spawns reactive Slimes every 25% HP lost — these auto-aggro while the Gluton is above 60% HP, and auto-heal it once it drops to 60% or below.

Role

  • Archetype: Slime / tank / battlefield control
  • Strengths: Terrain hazards, enemy slows, self-sustain, summons
  • Weaknesses: Low burst; relies on positioning and attrition

Base Stats

StatValue
Health110
Movement Points4
Action Points3
Attack10
Defense8
Magic Power0
Magical Resistance12
Vision Range5
Attack Range1

Skills

See the Gluton skills page for the same list in the Skills section.

SkillSlotAPCooldownRangeTargetDescription
BlopicsFight11SelfSelfSelf-AoE: 0.7x damage to each enemy in DIAM1. Each living slime fires its own 0.2x DIAM1 burst (damage only, no absorb). Gluton's hits absorb Gloup stacks for heal. Activates a spike aura: until end of round, enemy slide-collisions vs Gluton take 0.7x spike damage.
BloupsFight121Single EnemyMelee strike for 1.0x damage. If the target's HP drops below 10% of MAX after the hit, execute them. Absorbs all Gloup stacks on the target and heals Gluton 5% MAX HP per stack.
GlachatFight121–4Single EnemySpit a viscous projectile at an enemy within 4 tiles for 0.7x damage + 1 Gloup marker. If the target already had a Gloup marker, +1 Gloup also splashes to each enemy in DIAM2 around the target (markers only — damage stays single-target).
PloufFight131–4AoE EnemyLeap to a free tile within 4 hexes (no LoS required). Every enemy within DIAM2 of the landing tile receives +1 Gloup. The landing tile becomes a Glop tile (innate emission applies).
RessacFight13SelfSelfEvery enemy standing on a Gluton-emitted Glop tile is pulled 1 hex toward Gluton. Enemies arriving adjacent to him have their Gloup stacks absorbed (heal 5% MAX HP per stack).
Marée gluanteUltimate0SelfSelfWave of Glop propagates from Gluton in the 3 forward axial directions, 3 tiles per ray. Every crossed tile becomes Glop (2-turn lifetime). Each enemy hit: pushed 1 tile away from Gluton, gains 1 Gloup, spawns 1 slime adjacent (cap 3).
SlimeReaction0SelfEvery 25% of MAX HP lost spawns a one-shot Slime (cap 3, HP = 10% Gluton MAX). Slimes auto-pilot: AGGRO mode (Gluton >60% HP) marks the nearest enemy with Gloup and dies; HEAL mode (≤60% HP) returns to Gluton and heals him on adjacency.
GlopInnate0SelfEvery tile the Gluton vacates becomes a Glop tile for 2 turns. Enemies entering Glop slide in their movement direction until they hit non-Glop / peon / height / edge. Collision doubles the unit's PMP cost per tile for the rest of its turn. Max 12 active per Gluton (FIFO eviction).
GloupPassive0SelfGluton's melee skills apply Gloup markers (max 3 per enemy, each reduces tier-1 PM budget by 1). Absorbed by Gluton on melee hit OR when an enemy slides into him: heals 5% MAX HP per absorbed stack. Slimes are immune.