Gluton

A slime-tank archetype that turns the battlefield into a hazard. The Gluton leaves a viscous Glop trail — up to 12 active tiles — that slides enemies as they step onto it.

It stacks Gloup markers on enemies (max 3, each costing them 1 movement point) and absorbs those markers on melee to heal itself. As it loses health it spawns reactive Slimes every 25% HP lost — these auto-aggro while the Gluton is above 60% HP, and auto-heal it once it drops to 60% or below.

Role

  • Archetype: Slime / tank / battlefield control
  • Strengths: Terrain hazards, enemy slows, self-sustain, summons
  • Weaknesses: Low burst; relies on positioning and attrition

Base Stats

StatValue
Health110
Movement Points4
Action Points3
Attack18
Defense8
Magic Power0
Magical Resistance12
Vision Range5
Attack Range1

Skills

See the Gluton skills page for the same list in the Skills section.

SkillSlotAPCooldownRangeTargetDescription
BlopicsFight11SelfSelfAdjacent enemies: 0.67× ATK physical each, and absorb their GLOUP (heal 5% max HP per stack). Each slime: 0.19× ATK to enemies beside it. Until round end: an enemy sliding into the Gluton takes 0.7× ATK spikes.
BloupsFight121Single EnemyEnemy: 0.6× ATK physical. If that leaves it under 10% max HP, it dies (shields ignored). Absorb all its GLOUP: heal 5% max HP per stack.
GlachatFight121–4Single EnemyEnemy: 0.63× ATK physical, +1 GLOUP. If it already had GLOUP: +1 GLOUP to every other enemy within 2 of it.
PloufFight131–4AoE EnemyLeap to a free tile, no line of sight needed. +1 GLOUP to every enemy within 2 of the landing. The landing tile becomes Glop.
RessacFight13SelfSelfEvery enemy on this Gluton's Glop, at any distance, is pulled 1 hex toward him. Each that ends adjacent has its GLOUP absorbed: heal 5% max HP per stack.
Marée gluanteUltimate0—SelfSelfOwn tile and 3 tiles along the facing and both front diagonals become Glop (2 rounds), stopped by blockers. Each enemy on it: push 1 away, +1 GLOUP, a Slime spawns beside it (max 3 alive). Once per battle.
SlimeReaction0—Self—Each 25% of max HP lost (counted once) spawns a Slime beside him: 10% of his max HP, max 3 alive. Him at 50%+ HP: it marks the nearest enemy with GLOUP and dies. Below 50%: it returns and heals him by its HP.
GlopInnate0—Self—Every tile left becomes Glop for 2 rounds (max 12, oldest removed). Any other unit walking onto Glop slides on until stopped; a slide stopped by a unit, height or edge doubles its move cost until its turn ends.
GloupPassive0—Self—GLOUP: max 3 per enemy; each stack shrinks its ×1 movement band by 1. Bloups, Blopics, Ressac and an enemy sliding into the Gluton absorb all stacks: heal 5% max HP per stack. Slimes are immune.