Weapons
A weapon sets a unit's base attack damage, its damage type, and its attack range. Many weapons also carry a unique effect — bonus damage from a particular arc, splash, penetration, or a status on hit. Damage types interact with armor: Physical is reduced by physical resistance, Magic by magic resistance, and True ignores both.
| Weapon | Damage | Type | Range | Description |
|---|---|---|---|---|
| Axe | 35 | Physical | 1 | A brutal cleaving weapon. |
| Berserker Axe | 32 | Physical | 1 | An axe enchanted to deal more damage at low health. |
| Bow | 14 | Physical | 3 | A ranged weapon effective at medium distance. Can shoot over obstacles and partial cover. |
| Crossbow | 0 | Magic | 4–7 | A mechanical ranged weapon. Gains Loaded status every 3 rounds for +50% damage. |
| Cursed Sword | 30 | Physical | 1 | A cursed blade that amplifies strikes but leaves wielder vulnerable. |
| Dagger | 25 | Physical | 1 | A swift assassin's blade. |
| Explosive Hammer | 28 | Physical | 1 | A hammer with explosive runes that deal AOE damage. |
| Frozen Spear | 25 | Physical | 2 | A spear imbued with frost that slows enemies. |
| Gauntlets | 0 | Physical | 1 | Heavy armored fists. Pushes the target 1 hex away after dealing damage. |
| Hammer | 33 | Physical | 1 | A heavy blunt weapon. |
| Musket | 0 | Magic | 5–8 | A long-range firearm. Reveals attacker's position with a red marker visible until round end. |
| Spear | 30 | Physical | 2 | A reach weapon effective at short-to-medium range. Can strike over allied units without obstruction. |
| Staff | 0 | — | 3–5 | A magical weapon. Attacks hit a small AOE (target plus 2 adjacent hexes). |
| Swift Dagger | 20 | Physical | 1 | A lightweight dagger enchanted for quick movement. |
| Sword | 30 | Physical | 1 | A balanced melee weapon. Deals bonus damage when attacking from the front arc. |
| Vampiric Scythe | 25 | Physical | 1 | A scythe that drains life from victims to heal the wielder. |
| Wand | 0 | — | 2–4 | A magical focus. Reduces all skill cooldowns by 1 turn when used. |
| Whip | 0 | True | 2–4 | A flexible lash. Pulls the target 1 hex closer after dealing damage. |
Every weapon can take a weapon enchantment for an additional layered effect.