Cameloid Skills

The complete Cameloid kit across all five skill slots. For lore and stats, see the Cameloid class page.

SkillSlotAPCooldownRangeTargetDescription
CloneFight120–4AoE AllyEmpty tile: clone of self or an ally at half its max HP. Max 2 clones. A clone moves on its origin's turn; the origin can swap places with it (consumes the clone).
DarwinismFight0—SelfSelfSelf: +1 to one stat, -1 to another (ATK, DEF, MAG, MR), for the battle; stacks, each within base ±3. Once per turn; charges no Overheat.
Mind LashFight1—1–5Single EnemyEnemy: 6 + 1.2 per target Overheat tier (0-3) magic, flat base. Does not break Disguise.
Psionic IllusionFight1—0–99Single AllyAlly: re-disguise as it, copying its weapon, armour and zone of control, and borrow one of its class's fight skills (borrowed cooldowns persist). Once per turn; charges no Overheat.
TelepathyFight120–6Single EnemyEnemy: until the end of the Cameloid's next turn, its vision is removed from its side's fog and added to the Cameloid's side.
Living DecoyUltimate0—0–5AoE EnemyEmpty tile: two decoys there and on the next hex, each mirroring the current Disguise. Die to one hit, vanish at the end of the next own turn; they move and cast Mind Lash on the Cameloid's turn. Once per battle.
Skin ShedReaction0—Self—While Disguised: the first enemy hit is cut by 30%, then Disguise drops. Re-arms with each new Disguise.
ShapeshifterInnate0—Self—At battle start, disguise as a chosen ally: copies its weapon, armour and zone of control, and borrows one of its class's fight skills.
Mind ReaderPassive0—Self—Hovering an enemy in sight shows its AP, Overheat and skill cooldowns (own player only).