Shadow Skills

The complete Shadow kit across all five skill slots. For lore and stats, see the Shadow class page.

SkillSlotAPCooldownRangeTargetDescription
AfflictionFight111Single EnemyEnemy: 11 physical, 22 from the hex directly behind it. UNHEALABLE 2 rounds. A kill from behind grants +1 Umbra.
Ecliptic StrikeFight124–5Single EnemyEnemy: 20 physical, then UMBRA MARK 2 of its turns: the Shadow is invisible to that enemy only. Replaces any earlier mark. No mark if the hit kills.
SpectrumFight1—0–3Single EnemyWithout DARKEN, on self: gain DARKEN (fails if an enemy sees you). With DARKEN, on an enemy 2-3 away: 1 Umbra, teleport to the mirror hex on its far side.
TraversombreFight121–4AoE EnemyFree tile in a line: dash there, 15 physical to every enemy crossed. With DARKEN and 1 Umbra: also leave MIST on every crossed hex until round end (vision 1 for units in it).
Umbral BladeFight121Single EnemyAdjacent enemy: 17.5 physical. BURDEN 2 rounds: it keeps its AP but gains none.
EtherealUltimate0—SelfSelfSelf, until your turn ends: ETHER, move through units and impassable terrain (must still end on a free tile). +2 team movement points.
WanderingReaction0—Self—Gaining DARKEN (Chiaroscuro or Spectrum): +2 team movement points. Once per turn.
ChiaroscuroInnate0—Self—Round start, unseen by every enemy: gain DARKEN (hidden from enemies); seen: lose it. Ending a step in enemy sight breaks DARKEN.
Sixth SensePassive0—Self—See the vision zones (red borders) of every enemy your side can currently see. Enemies hidden in fog show none.