Shadow Skills

The complete Shadow kit across all five skill slots. For lore and stats, see the Shadow class page.

SkillSlotAPCooldownRangeTargetDescription
AfflictionFight111Single EnemyStrike target dealing 20 physical (40 from the single rear hex). Inflicts UNHEALABLE for 2 rounds. Backstab kills grant +1 Umbra.
Ecliptic StrikeFight124–5Single EnemyRanged strike (4-5 hexes) dealing 20 physical and marking the target for 2 enemy turns. While marked, Shadow is invisible to that specific enemy. Replaces any prior mark. Costs 1 Umbra.
SpectrumFight10–3Single EnemyDual mode. Without DARKEN: target self to gain DARKEN (fails if seen). With DARKEN: target an enemy at 2-3 hexes to teleport to the symmetric position opposite them (1 Umbra).
TraversombreFight121–4AoE EnemyDash 1-4 hexes in a straight line. Deals 15 physical to every enemy crossed. If DARKEN: leaves MIST on every crossed hex (occupants' vision reduced to 1 until end of round). Costs 1 Umbra in MIST mode.
Umbral BladeFight121Single EnemyStrike adjacent enemy for 25 physical and inflict BURDEN — target retains current AP but does not regenerate AP at turn start. Lasts 2 turns.
EtherealUltimate0SelfSelfPhase out of the world. Until end of turn: ignore unit and obstacle collision while moving, and gain +2 movement points. Once per battle, no AP cost.
WanderingReaction0SelfEach time Shadow gains the DARKEN buff (from Chiaroscuro at round start or Spectrum at mid-turn), automatically gain +2 movement points. Triggers at most once per turn.
ChiaroscuroInnate0SelfAt each round start, if no enemy can currently see Shadow, gain the DARKEN buff. While DARKEN, Shadow is invisible during movement; ending a step in enemy sight breaks DARKEN.
Sixth SensePassive0SelfHeightened awareness. Reveals enemy vision zones with red borders, but only for enemies currently in Shadow's own line of sight. Enemies hidden by fog have their vision zones hidden too — to read the field, Shadow must first see the field.