Shadow Skills
The complete Shadow kit across all five skill slots. For lore and stats, see the Shadow class page.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Affliction | Fight | 1 | 1 | 1 | Single Enemy | Enemy: 11 physical, 22 from the hex directly behind it. UNHEALABLE 2 rounds. A kill from behind grants +1 Umbra. |
| Ecliptic Strike | Fight | 1 | 2 | 4–5 | Single Enemy | Enemy: 20 physical, then UMBRA MARK 2 of its turns: the Shadow is invisible to that enemy only. Replaces any earlier mark. No mark if the hit kills. |
| Spectrum | Fight | 1 | — | 0–3 | Single Enemy | Without DARKEN, on self: gain DARKEN (fails if an enemy sees you). With DARKEN, on an enemy 2-3 away: 1 Umbra, teleport to the mirror hex on its far side. |
| Traversombre | Fight | 1 | 2 | 1–4 | AoE Enemy | Free tile in a line: dash there, 15 physical to every enemy crossed. With DARKEN and 1 Umbra: also leave MIST on every crossed hex until round end (vision 1 for units in it). |
| Umbral Blade | Fight | 1 | 2 | 1 | Single Enemy | Adjacent enemy: 17.5 physical. BURDEN 2 rounds: it keeps its AP but gains none. |
| Ethereal | Ultimate | 0 | — | Self | Self | Self, until your turn ends: ETHER, move through units and impassable terrain (must still end on a free tile). +2 team movement points. |
| Wandering | Reaction | 0 | — | Self | — | Gaining DARKEN (Chiaroscuro or Spectrum): +2 team movement points. Once per turn. |
| Chiaroscuro | Innate | 0 | — | Self | — | Round start, unseen by every enemy: gain DARKEN (hidden from enemies); seen: lose it. Ending a step in enemy sight breaks DARKEN. |
| Sixth Sense | Passive | 0 | — | Self | — | See the vision zones (red borders) of every enemy your side can currently see. Enemies hidden in fog show none. |