Nun
A holy support specialist. The Nun keeps a team alive with healing, cleansing, resurrection, and zone denial, bending a drawn-out fight in her side's favor.
Her Sainthood innate generates Miracles, the resource that powers her most potent skills. A Nun rarely wins a fight alone — she wins it by making everyone around her much harder to kill.
Role
- Archetype: Holy support / healer
- Strengths: Sustain, cleanses, resurrection, area denial
- Weaknesses: Low personal damage; high-value target
Base Stats
| Stat | Value |
|---|---|
| Health | 75 |
| Movement Points | 4 |
| Action Points | 3 |
| Attack | 10 |
| Defense | 8 |
| Magic Power | 20 |
| Magical Resistance | 15 |
| Vision Range | 7 |
| Attack Range | 2 |
Skills
See the Nun skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Holy Water | Fight | 1 | 2 | 1–3 | Single Ally | Ally: removes its debuffs and any mist on its tile. If it had none: HOLY for 3 rounds (cancels the next debuff). +1 Miracle. |
| Oration | Fight | 1 | — | 1–4 | Single Ally | Ally: heal 15% max HP. +1 Miracle if it healed. Recast once a round for 1 Miracle instead of the AP (no Miracle back). |
| Palingenesis | Fight | 1 | 4 | 1–3 | AoE Ally | Costs 3 Miracles. Free tile: revive a fallen ally there at 25% max HP. Refused if it was killed by an execute. |
| Sanctuary | Fight | 1 | 4 | 1–3 | AoE Ally | Costs 2 Miracles. Tile: a radius-1 zone for 2 turns; every unit inside is untargetable. When it ends, units inside heal 15% max HP. |
| Theosophy | Fight | 1 | 3 | 1–4 | — | Enemy: 20 magic damage. An execute: a unit it kills cannot be revived and ignores Halo and Face It. |
| Halo | Ultimate | 0 | — | 1–3 | Single Ally | Ally: HALO until spent. When it would die, it revives at 30% max HP instead. An execute kill ignores it. +1 Miracle. |
| Canonisation | Reaction | 0 | — | Self | — | Trigger: lethal damage while she holds 2+ Miracles. She survives at 5% max HP per Miracle and loses all Miracles. Works against executes. Once per battle. |
| Sainthood | Innate | 0 | — | Self | — | +1 Miracle when one of her skills heals, cleanses, buffs an ally or kills with an execute (once per skill and trigger per turn). Max 5; past the cap, the nearest ally heals 10% max HP instead. |
| Sanctified Ground | Passive | 0 | — | Self | — | Every tile she stands on is sanctified for 10 turns. A unit ending its side's turn on one heals 5% max HP (enemies too). |