Nun

A holy support specialist. The Nun keeps a team alive with healing, cleansing, resurrection, and zone denial, bending a drawn-out fight in her side's favor.

Her Sainthood innate generates Miracles, the resource that powers her most potent skills. A Nun rarely wins a fight alone — she wins it by making everyone around her much harder to kill.

Role

  • Archetype: Holy support / healer
  • Strengths: Sustain, cleanses, resurrection, area denial
  • Weaknesses: Low personal damage; high-value target

Base Stats

StatValue
Health75
Movement Points4
Action Points3
Attack10
Defense8
Magic Power20
Magical Resistance15
Vision Range7
Attack Range2

Skills

See the Nun skills page for the same list in the Skills section.

SkillSlotAPCooldownRangeTargetDescription
Holy WaterFight121–3Single AllyAlly: removes its debuffs and any mist on its tile. If it had none: HOLY for 3 rounds (cancels the next debuff). +1 Miracle.
OrationFight1—1–4Single AllyAlly: heal 15% max HP. +1 Miracle if it healed. Recast once a round for 1 Miracle instead of the AP (no Miracle back).
PalingenesisFight141–3AoE AllyCosts 3 Miracles. Free tile: revive a fallen ally there at 25% max HP. Refused if it was killed by an execute.
SanctuaryFight141–3AoE AllyCosts 2 Miracles. Tile: a radius-1 zone for 2 turns; every unit inside is untargetable. When it ends, units inside heal 15% max HP.
TheosophyFight131–4—Enemy: 20 magic damage. An execute: a unit it kills cannot be revived and ignores Halo and Face It.
HaloUltimate0—1–3Single AllyAlly: HALO until spent. When it would die, it revives at 30% max HP instead. An execute kill ignores it. +1 Miracle.
CanonisationReaction0—Self—Trigger: lethal damage while she holds 2+ Miracles. She survives at 5% max HP per Miracle and loses all Miracles. Works against executes. Once per battle.
SainthoodInnate0—Self—+1 Miracle when one of her skills heals, cleanses, buffs an ally or kills with an execute (once per skill and trigger per turn). Max 5; past the cap, the nearest ally heals 10% max HP instead.
Sanctified GroundPassive0—Self—Every tile she stands on is sanctified for 10 turns. A unit ending its side's turn on one heals 5% max HP (enemies too).