Nun
A holy support specialist. The Nun keeps a team alive with healing, cleansing, resurrection, and zone denial, bending a drawn-out fight in her side's favor.
Her Sainthood innate generates Miracles, the resource that powers her most potent skills. A Nun rarely wins a fight alone — she wins it by making everyone around her much harder to kill.
Role
- Archetype: Holy support / healer
- Strengths: Sustain, cleanses, resurrection, area denial
- Weaknesses: Low personal damage; high-value target
Base Stats
| Stat | Value |
|---|---|
| Health | 75 |
| Movement Points | 4 |
| Action Points | 3 |
| Attack | 10 |
| Defense | 8 |
| Magic Power | 20 |
| Magical Resistance | 15 |
| Vision Range | 7 |
| Attack Range | 2 |
Skills
See the Nun skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Holy Water | Fight | 1 | 10 | 1–3 | Single Ally | Remove all debuffs from a target ally. If target has no debuffs, grant the Holy buff (10 turns, cancels next debuff). |
| Oration | Fight | 1 | — | 1–4 | Single Ally | Heal a target ally for 20% max HP. First cast per turn costs 1 AP; can be recast the same turn for 1 Miracle each. No cooldown. |
| Palingenesis | Fight | 1 | 30 | 1–3 | AoE Ally | Resurrect a fallen ally at 40% max HP. Fails if the target was killed by an execute skill. |
| Sanctuary | Fight | 1 | 20 | 1–3 | AoE Ally | Summon a 7-hex divine zone that makes all units inside untargetable for 10 turns. On expiry, heal all units inside 20% max HP. |
| Theosophy | Fight | 1 | 10 | 1–4 | — | Deal 20 holy damage to an enemy. If this skill kills the target, they cannot be revived. |
| Halo | Ultimate | 0 | — | 1–3 | Single Ally | Grant the Halo buff to an ally. If that unit dies, they revive at 40% max HP. Execute kills cancel the Halo effect. Once per battle, no cost. |
| Canonisation | Reaction | 0 | — | Self | — | The first time the Nun would die, she regains 5% max HP per Miracle she holds, consuming all Miracles. Once per battle. Does not trigger if she has 0 Miracles. |
| Sainthood | Innate | 0 | — | Self | — | Gain 1 Miracle each time the Nun heals, cleanses a debuff, buffs an ally, or executes an enemy (once per skill per turn). Maximum 5 Miracles. Overflow heals the nearest ally for 10% max HP. |
| Sanctified Ground | Passive | 0 | — | Self | — | Every hex the Nun stands on becomes sanctified for 10 turns. Allies ending their turn on a sanctified hex heal for 5% max HP. |