Shadow

A mobile assassin who weaves between shadows. The Shadow spends the Umbra resource on its signature plays: symmetric teleportation, vision-denial mist trails, and per-target invisibility marks.

It is a glass cannon — devastating burst when it strikes from an enemy's rear hex, but fragile if it is ever caught in the open. Managing Umbra and picking the right moment to commit is the whole game with a Shadow.

Role

  • Archetype: Mobile assassin
  • Strengths: Mobility, rear-hex burst, vision denial, repositioning
  • Weaknesses: Very fragile; dependent on the Umbra resource

Base Stats

StatValue
Health70
Movement Points5
Action Points3
Attack24
Defense8
Magic Power0
Magical Resistance5
Vision Range6
Attack Range1

Skills

See the Shadow skills page for the same list in the Skills section.

SkillSlotAPCooldownRangeTargetDescription
AfflictionFight111Single EnemyStrike target dealing 20 physical (40 from the single rear hex). Inflicts UNHEALABLE for 2 rounds. Backstab kills grant +1 Umbra.
Ecliptic StrikeFight124–5Single EnemyRanged strike (4-5 hexes) dealing 20 physical and marking the target for 2 enemy turns. While marked, Shadow is invisible to that specific enemy. Replaces any prior mark. Costs 1 Umbra.
SpectrumFight10–3Single EnemyDual mode. Without DARKEN: target self to gain DARKEN (fails if seen). With DARKEN: target an enemy at 2-3 hexes to teleport to the symmetric position opposite them (1 Umbra).
TraversombreFight121–4AoE EnemyDash 1-4 hexes in a straight line. Deals 15 physical to every enemy crossed. If DARKEN: leaves MIST on every crossed hex (occupants' vision reduced to 1 until end of round). Costs 1 Umbra in MIST mode.
Umbral BladeFight121Single EnemyStrike adjacent enemy for 25 physical and inflict BURDEN — target retains current AP but does not regenerate AP at turn start. Lasts 2 turns.
EtherealUltimate0SelfSelfPhase out of the world. Until end of turn: ignore unit and obstacle collision while moving, and gain +2 movement points. Once per battle, no AP cost.
WanderingReaction0SelfEach time Shadow gains the DARKEN buff (from Chiaroscuro at round start or Spectrum at mid-turn), automatically gain +2 movement points. Triggers at most once per turn.
ChiaroscuroInnate0SelfAt each round start, if no enemy can currently see Shadow, gain the DARKEN buff. While DARKEN, Shadow is invisible during movement; ending a step in enemy sight breaks DARKEN.
Sixth SensePassive0SelfHeightened awareness. Reveals enemy vision zones with red borders, but only for enemies currently in Shadow's own line of sight. Enemies hidden by fog have their vision zones hidden too — to read the field, Shadow must first see the field.