Errant Golem Skills
The complete Errant Golem kit across all five skill slots. For lore and stats, see the Errant Golem class page.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Beater | Fight | 1 | — | 1 | Single Enemy | Strike an adjacent enemy with a heavy blow: 15 physical damage and 2-hex knockback along the strike vector. If the target slams into an obstacle mid-push, they fall over (TUMBLE). |
| Bramble Wall | Fight | 1 | 3 | 0–3 | Self | Paint 4 contiguous hexes within range 3 with thorny brambles. Enemies entering a Bramble hex take 4 damage; enemies standing on Bramble at round-end take another 4. Allies are unaffected. Lasts 2 rounds. |
| Geodesic Dome | Fight | 1 | 4 | 1–3 | Single Ally | Encase an ally in a crystalline dome. Target becomes INVINCIBLE and frozen in STASIS, and heals for 30% of their max HP. Effects end at the start of your next turn. |
| Project | Fight | 1 | 2 | 1–4 | Single Enemy | Pick up an adjacent unit (enemy or ally) and throw them to a hex within range 4. Damage scales with the height difference between the Golem's tile and the landing tile (4 per height step). Wall collision mid-flight: target stops and falls (TUMBLE). |
| Terraform | Fight | 1 | 1 | 0–4 | AoE Ally | The Errant Golem reshapes the ground. Raises the target hex by +2 elevation; surrounding hexes rise to preserve the max-2 height differential. Exhaust-free. |
| Telluric Waves | Ultimate | 0 | — | 0–3 | AoE Enemy | Slam the ground with seismic force. Every enemy within 3 hexes (flat distance, height ignored) takes 10 physical damage and falls into TUMBLE. Allies are unharmed. Once per battle. |
| Stele | Reaction | 0 | — | Self | Self | On death, the Errant Golem's body petrifies into a permanent stone obelisk. Adjacent enemies take 15 physical damage; range-2 enemies take 10. The death tile rises to height 4 (or stays higher), blocks movement and line of sight, and projects heavy-armor zone of control. |
| Stone Bearer | Innate | 0 | — | Self | — | The Errant Golem can pick up and carry an adjacent ally. The carried ally is protected from harm but cannot act. Dropped behind the Golem at the end of the next movement, or at end of turn. |
| Irremovable | Passive | 0 | — | Self | — | The Errant Golem stands its ground. Immune to all forced movement (knockback, push, pull, throw, swap) and to movement-impact effects (INERT, TUMBLE, climb-cost penalties). Does not block damage from terrain or acting-prevention statuses (FROZEN, STASIS). |