Errant Golem Skills

The complete Errant Golem kit across all five skill slots. For lore and stats, see the Errant Golem class page.

SkillSlotAPCooldownRangeTargetDescription
BeaterFight1—1Single EnemyAdjacent enemy: 9.75 physical. Push 2 away from the Golem; a push stopped early (unit, wall, map edge): TUMBLE.
Bramble WallFight130–3SelfPaint 4 contiguous hexes in range for 2 rounds. Enemy entering one: 4 damage; enemy on one at round end: 4 more. Flat, ignores armour. Allies unaffected.
Geodesic DomeFight141–3Single AllyAlly (not self): INVINCIBLE + STASIS until the start of the Golem's next turn; heals 30% max HP.
ProjectFight121–4Single EnemyAdjacent unit, ally or enemy: thrown in a line to a free hex within 4 of the Golem. Physical 4 × (Golem height + 3 − landing height), min 0. Line blocked: lands short + TUMBLE. Irremovable units refuse.
TerraformFight110–4AoE AllyTile: elevation +2. Neighbours rise as needed so no step between tiles exceeds 2.
Telluric WavesUltimate0—0–3AoE EnemyEvery enemy within 3 (flat distance, height ignored): 10 physical + TUMBLE. Allies untouched.
SteleReaction0—SelfSelfOn death: enemies at 1 take 15 physical, at 2 take 10. The tile rises to height 4+, turns impassable for the battle and exerts a heavy-armour zone of control.
Stone BearerInnate0—Self—Free verb: pick up an adjacent ally. While carried it cannot act or be targeted. Dropped behind the Golem (else next free neighbour clockwise) after his next move or at his turn end.
IrremovablePassive0—Self—Immune to forced movement (push, pull, knockback, throw). Ignores INERT/TUMBLE move-cost doubling and climb costs. Statuses that stop acting (FROZEN, STASIS) and terrain damage still apply.