Daemonist
A high-risk transformation archetype that wants to be hurt. The Daemonist borrows the fight skills of the five king daemons of the Oblivion, fighting as a hybrid attacker.
The first time it drops below 50% HP, the killing blow is denied and it transforms — permanently — into one chosen demon form. That awakens the daemon's signature skill and unlocks a battle-long mechanic together with the Malfeasance ultimate. Its attacks split across damage types (Blade and Grip deal physical; Gaze, Flame, and Hex deal magical), and it takes 15% less magic damage.
The transformation is one-way and once-per-battle. Choosing which king daemon to become is the defining decision of a Daemonist match.
Role
- Archetype: High-risk transformation / hybrid attacker
- Strengths: Death-save transform, battle-long form mechanics, magic resistance
- Weaknesses: Rewards taking damage — dangerous to pilot
Base Stats
| Stat | Value |
|---|---|
| Health | 90 |
| Movement Points | 4 |
| Action Points | 3 |
| Attack | 20 |
| Defense | 8 |
| Magic Power | 20 |
| Magical Resistance | 12 |
| Vision Range | 5 |
| Attack Range | 1 |
Skills
See the Daemonist skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Blade of Astaroth | Fight | 1 | 1 | 1–3 | Single Enemy | Borrowed blade of the king daemon Astaroth. Deals physical damage and heals you for a portion of it. In Astaroth form the cut runs deeper and your hunger spreads to every other strike (Perpetual Drain). |
| Flame of Moloch | Fight | 1 | 2 | 1–3 | Single Enemy | Borrowed fire of the king daemon Moloch. Magical damage that leaves the target BURNED (+10% damage taken). In Moloch form the blaze leaps to everything around the target and keeps spreading each turn (Propagation). |
| Gaze of Belzebal | Fight | 1 | 2 | 1–4 | Single Enemy | Borrowed sight of the king daemon Belzebal. Magical damage that bites harder when struck from outside the target's vision. In Belzebal form it cows the target into AGGRESSIVE and cloaks you in shadow while unseen (Perpetual Shadow). |
| Grip of Leviathan | Fight | 1 | 3 | 1–4 | Single Enemy | Borrowed coils of the king daemon Leviathan. Physical damage that roots the target (IMMOBILIZED). In Leviathan form the root holds longer, drags the target toward you, and seals it from reactions and ultimates (Abyss). |
| Hex of Mephistopheles | Fight | 1 | 3 | 1–3 | Single Enemy | Borrowed malediction of the king daemon Mephistopheles. Magical damage that lays a DAEMON_CURSE: at the victim's turn-end it suffers damage scaling with how many debuffs afflict it. In Mephistopheles form the curse bites harder and re-triggers as new debuffs land. |
| Malfeasance | Ultimate | 2 | — | Self | Self | Throw the pact wide open. For 2 turns your awakened daemon-skill costs no cooldown and its perpetual mechanic runs amplified. Usable only in demonic form. |
| Pandelorium | Reaction | 0 | — | Self | — | Pain feeds the pact. When you are struck, a borrowed skill stirs back to readiness: in your mortal form a random fight skill's cooldown drops by 1; in demonic form your awakened skill's cooldown drops by 2. Once per round. |
| Demonic Pact | Innate | 0 | — | Self | — | You wield the borrowed fight skills of the five king daemons of the Oblivion. The first time damage would drop you below 50% HP, the killing blow is denied — you stop at exactly half — and you transform forever into one chosen demon form, awakening that daemon's true power. |
| Demonology | Passive | 0 | — | Self | — | Long study of the Oblivion's lords wards your flesh against their kind: you take 15% less magical damage. |