Armor

Armor sets a unit's damage resistances and its movement, and — for the heavier classes — projects a zone of control that makes it costly for enemies to move nearby. Positive resistance reduces incoming damage of that type; negative resistance amplifies it.

ArmorTypePhysicalMagicMPZone of Control
Heavy ArmorHeavy+30%-30%-1Challenged 1, Engaged 2
Light ArmorLight+0%+0%+2Engaged 1
Medium ArmorMedium+15%-15%+0Engaged 2
RobesRobes-30%+30%+1

Zone of Control

A unit inside an engaged zone pays double movement cost to move; a challenged zone (only Heavy armor projects one) costs quadruple. The numbers in the table above are the radius in hexes of each zone. This is how heavy front-liners lock down an area and slow an enemy advance.

Every armor can take an armor enchantment for an additional layered effect.