Errant Golem
A wandering stone construct that lumbers across the battlefield as an unstoppable wall. It carries the highest HP and defense in the roster, paid for with the lowest vision and magic resistance.
The Golem reshapes the ground beneath its feet: it raises hexes with Terraform, walls them off with Bramble, and throws units around with Project. When it finally falls, it leaves a permanent obelisk on the tile where it died — a lasting obstacle that outlives the Golem itself.
Role
- Archetype: Tank / terrain shaper
- Strengths: Enormous HP and defense, board control, area denial
- Weaknesses: Short vision, weak to magic, slow
Base Stats
| Stat | Value |
|---|---|
| Health | 110 |
| Movement Points | 4 |
| Action Points | 3 |
| Attack | 22 |
| Defense | 12 |
| Magic Power | 0 |
| Magical Resistance | 6 |
| Vision Range | 5 |
| Attack Range | 1 |
Skills
See the Errant Golem skills page for the same list in the Skills section.
| Skill | Slot | AP | Cooldown | Range | Target | Description |
|---|---|---|---|---|---|---|
| Beater | Fight | 1 | — | 1 | Single Enemy | Adjacent enemy: 9.75 physical. Push 2 away from the Golem; a push stopped early (unit, wall, map edge): TUMBLE. |
| Bramble Wall | Fight | 1 | 3 | 0–3 | Self | Paint 4 contiguous hexes in range for 2 rounds. Enemy entering one: 4 damage; enemy on one at round end: 4 more. Flat, ignores armour. Allies unaffected. |
| Geodesic Dome | Fight | 1 | 4 | 1–3 | Single Ally | Ally (not self): INVINCIBLE + STASIS until the start of the Golem's next turn; heals 30% max HP. |
| Project | Fight | 1 | 2 | 1–4 | Single Enemy | Adjacent unit, ally or enemy: thrown in a line to a free hex within 4 of the Golem. Physical 4 × (Golem height + 3 − landing height), min 0. Line blocked: lands short + TUMBLE. Irremovable units refuse. |
| Terraform | Fight | 1 | 1 | 0–4 | AoE Ally | Tile: elevation +2. Neighbours rise as needed so no step between tiles exceeds 2. |
| Telluric Waves | Ultimate | 0 | — | 0–3 | AoE Enemy | Every enemy within 3 (flat distance, height ignored): 10 physical + TUMBLE. Allies untouched. |
| Stele | Reaction | 0 | — | Self | Self | On death: enemies at 1 take 15 physical, at 2 take 10. The tile rises to height 4+, turns impassable for the battle and exerts a heavy-armour zone of control. |
| Stone Bearer | Innate | 0 | — | Self | — | Free verb: pick up an adjacent ally. While carried it cannot act or be targeted. Dropped behind the Golem (else next free neighbour clockwise) after his next move or at his turn end. |
| Irremovable | Passive | 0 | — | Self | — | Immune to forced movement (push, pull, knockback, throw). Ignores INERT/TUMBLE move-cost doubling and climb costs. Statuses that stop acting (FROZEN, STASIS) and terrain damage still apply. |