Daemonist Skills

The complete Daemonist kit across all five skill slots. For lore and stats, see the Daemonist class page.

SkillSlotAPCooldownRangeTargetDescription
Blade of AstarothFight111–3Single EnemyBorrowed blade of the king daemon Astaroth. Deals physical damage and heals you for a portion of it. In Astaroth form the cut runs deeper and your hunger spreads to every other strike (Perpetual Drain).
Flame of MolochFight121–3Single EnemyBorrowed fire of the king daemon Moloch. Magical damage that leaves the target BURNED (+10% damage taken). In Moloch form the blaze leaps to everything around the target and keeps spreading each turn (Propagation).
Gaze of BelzebalFight121–4Single EnemyBorrowed sight of the king daemon Belzebal. Magical damage that bites harder when struck from outside the target's vision. In Belzebal form it cows the target into AGGRESSIVE and cloaks you in shadow while unseen (Perpetual Shadow).
Grip of LeviathanFight131–4Single EnemyBorrowed coils of the king daemon Leviathan. Physical damage that roots the target (IMMOBILIZED). In Leviathan form the root holds longer, drags the target toward you, and seals it from reactions and ultimates (Abyss).
Hex of MephistophelesFight131–3Single EnemyBorrowed malediction of the king daemon Mephistopheles. Magical damage that lays a DAEMON_CURSE: at the victim's turn-end it suffers damage scaling with how many debuffs afflict it. In Mephistopheles form the curse bites harder and re-triggers as new debuffs land.
MalfeasanceUltimate2SelfSelfThrow the pact wide open. For 2 turns your awakened daemon-skill costs no cooldown and its perpetual mechanic runs amplified. Usable only in demonic form.
PandeloriumReaction0SelfPain feeds the pact. When you are struck, a borrowed skill stirs back to readiness: in your mortal form a random fight skill's cooldown drops by 1; in demonic form your awakened skill's cooldown drops by 2. Once per round.
Demonic PactInnate0SelfYou wield the borrowed fight skills of the five king daemons of the Oblivion. The first time damage would drop you below 50% HP, the killing blow is denied — you stop at exactly half — and you transform forever into one chosen demon form, awakening that daemon's true power.
DemonologyPassive0SelfLong study of the Oblivion's lords wards your flesh against their kind: you take 15% less magical damage.